﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;

namespace HDJ.Framework.Core
{
    public class SystemInfoWindow: MonoBehaviourExtend
    {
        public Text Text_Content;
        private void Start()
        {
           string text = SystemInfoManager.GetTxetInfo(true);
            Text_Content.text = text;
           // Debug.Log(text);
        }
        public void Close()
        {
            gameObject.SetActive(false);
        }
    }
}
